munirbaharom - it's all about authoring system courses
Monday, 3 December 2012
MPT1203 - YOUTUBE LEARNING VIDEOS
MPT1203-01
TEKNOLOGI DAN REKABENTUK MEDIA (TECHNOLOGY AND MEDIA DESIGN)
CLASS ACTIVITY - YOUTUBE LEARNING
Instructional Elements in the Videos:
These video applied a Behaviorism Theory.
There are just an explanation of the water cycle step.
This videos apply Learning and Instructional Design of Behaviorism Theory by Computer-assisted instruction was very much drill-and-practice - controlled by the program developer rather than the learner. There are also little branching of instruction was implemented.
Advantages and Disadvantages of the video especially for learning:
The Advantages of instructional design grounded in behaviorism is that
when there are specific goals to be met, the learner is focused clearly
upon achieving those goals whenever there are cues to prompt the learner’s
behavior. This video is the learner focus on one goal which to make sure the audience understand the the concept of the water cycle. The explanation is complete with some images and words that relate to the topi which help the learners to understand easily the topic.
The Disadvantages is, since behaviorism is stimulus – response based, instructional
design is dependent on the workplace or classroom having and maintaining
the appropriate stimuli to continue the intended behavior but viewer don't have to think deeply because the video explain everything. Thus, if a certain incentive is not present or does not occur, then the expected and desired performance do not take place. Additionally, learning is a reactionary process to an environmental condition and knowledge is considered finite. The learner might find himself in a situation where he needs to respond, but the mental "cues" he has learned to respond to might not exist in this video. Viewer only can listen to the video without giving any response or feedback.
Monday, 18 June 2012
It's come to the End......
Hari ni Prof dgn baik hati mengadakan Mockup Class utk kami semua...
It's the last class....hope ini bukan last kita semua berjumpa.....
Sedih + sedih sbb esk nak exam.....!
So please pray 4 us, n may Allah bless all of us....
Tq Prof 4 everything!!..
we learned a lot from u......
Salam
It's the last class....hope ini bukan last kita semua berjumpa.....
Sedih + sedih sbb esk nak exam.....!
So please pray 4 us, n may Allah bless all of us....
Tq Prof 4 everything!!..
we learned a lot from u......
Salam
Thursday, 24 May 2012
Apps4 Activity............
Drag and Drop
http://megaswf.com/s/2435055
Text Entry
http://megaswf.com/s/2435057
Friday, 11 May 2012
Apps 3 - Creating Animation
Minggu ni Prof Bekalkan kami semua dengan soalan bagi Apps 3 utk disaipkan, jadi ini adalah hasilnya....
BOUNCING BALL
STEP :
1.
Lukis bulat
dengan menggunakan “Oval Tool”.
2.
Gunakan “Pen
Tool” utk lukiskan corak didalam bola tersebut.
3.
Pastikan semua garisan bersambung.
4.
Warnakan dengan
menggunakan “Paint Bucket Tool”.
5.
Gunakan
“Ractangle Tool” dan buat 3 kotak yang berbeza saiz.
6.
Gunakan
“Selection Tool” dan ubah setiap bahagian untuk membentuk lambing “Adidas”
7.
Setelah siap,
Klik “Modify” pilih “Convert to Symbol” namakan bola tersebut pilih “Graphic”
dan klik “Ok”.
8.
Pilih frame 10
dan right klik dan pilih “Insert Keyframe” dan ubah kedudukan bola mengikut
kehendak anda.
9.
Ulangi langkah 8
mengikut kehendak anda.
10.
Klik diantara
frame 1 dan 10 right klik dan pilih “Create Motion Tween”. Ulangi bagi semua
frame.
11.
Untuk melihat
hasil, klik pada “Control” dan pilih “Test Movie”.
12. Hasilnya......
CHANGING
TEXT TO SHAPE
STEP :
1. Gunakan
“Text Tool” dan taip “MOHD MUNIR”
2.
Pada frame ke 25,
right klik dan pilih “Insert Keyframe” dan lakarkan shape yg dikehendaki ( Saya
lakar wajah Kartun )
3.
Ditengah-tengah
antara frame 1-25, klik pada “Properties” pada tween pilih “Shape”.
4.
Setelah siap,
klik pada “Control” dan pilih “Test Movie”.
5.
Jika paparan
terakhir terlalu cepat, klik pada frame 30 dan right klik pilih “Insert
Keyframe”. Ini akan membolehkan paparan terakhir lebih lama.
6. Hasilnya......
MOVING ANTS
STEP :
1.
Lukis semut dan Klik “Modify” pilih “Convert to Symbol” namakan
bola tersebut pilih “Movie Clip” dan klik “Ok”.Namakan frame tersebut sebagai Semut.
2.
Klik pada frame
ke 50 dan pilih “Insert Keyframe” dan ubah kedudukan semut mengikut kehendak anda.
3.
Klik “Insert
Layers” dan namakan sebagai Tanah. Dan lakarkan bentuk laluan terowong
yang dikehendaki dan warnakannya.
4.
Klik “Add Motion
Guide” dengan mengunakan “Pencil Tool” dan pilih “Smooth”. Lakarkan laluan
semut tersebut.
5.
Klik pada frame
diantara 1 hingga 50 bagi Frame Semut dan pilih “Create Motion Tween”.
6.
Ubah kedudukan
yang sesuai bagi semut berkenaan dengan memilih pada frame yg dikehendaki dan
klik pada “Free Transform Tool” dan ubah kedudukan semut tersebut.
7.
Cuba hasilnya
dengan klik pada pada “Control” dan pilih “Test Movie”.
8.
Jika ia terlalu
laju atau perlahan, ubah pada “Properties” di “Frame Rate”
9. Hasilnya......
TALKING CAT
STEP :
1.
Lukis bentuk muka
kucing termasuklah mata, misai dan hidung didalam layer muka dan
warnakannya.
2.
Klik “Insert
Layers” dan namakan sebagai Telinga. Dan lakarkan bentuk telinga dan
warnakannya.
3.
Klik “Insert
Layers” dan namakan sebagai Mulut. Dan lakarkan bentuk mulut seperti
yang dikehendaki.
4.
Export gambar
tersebut dan namakan mengikut turutan pergerakan mulut yang dikehendaki.
5.
Klik “New” dan
import gambar yang telah anda save ke dalam “library”.
6.
Klik pada frame
pertama dan tarik gambar yang dikehendaki ke stage. Klik F6 untuk mengulangi
langkah tersebut( delete dan drag sahaja) sehingga yang anda kehendaki.
7.
Cuba hasilnya
dengan klik pada pada “Control” dan pilih “Test Movie”.
8. Hasilnya......
Thursday, 3 May 2012
Learning of drawing using FLASH !
Today we get our iPad....each of us get 1...but some of us have 2 share it....
We learned about Flash by referring to the apps.....it seems easier...but we still need prof Z guidance..
So...about today activity....Apps 2 - Drawing in Flash...
Here are the step that i did to complete the activity.
1) i create few different layers for each item... eg: the sand, ocean, hills, and sky...
2) it help us to color and managed our design.
3) others, u can just use all the tools provided....hehehe...
- i know them just by their sign...not by their name..hehehe
4) these are the results !
cantik kan.....hehehe...i add the grass!
TQ Prof Z.....what a interesting week..
We learned about Flash by referring to the apps.....it seems easier...but we still need prof Z guidance..
So...about today activity....Apps 2 - Drawing in Flash...
Here are the step that i did to complete the activity.
1) i create few different layers for each item... eg: the sand, ocean, hills, and sky...
2) it help us to color and managed our design.
3) others, u can just use all the tools provided....hehehe...
- i know them just by their sign...not by their name..hehehe
4) these are the results !
cantik kan.....hehehe...i add the grass!
TQ Prof Z.....what a interesting week..
Saturday, 28 April 2012
It's all about Adobe Flash introduction.....
What is FLASH ?
Flash is an authoring environment capable of producing
everything from simple animations to fully interactive experiences such as
games or quizzes
Primarily designed to produce media for the Web, but Flash
animations can be added to PowerPoint, digital videos, and even merged into
other Flash animations
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